More interaction with the die roller and combat fuctions

Jun 16, 2007 at 6:47 PM
Edited Jun 16, 2007 at 6:50 PM
Chris,

Is this the kind of requests you are looking for?

I would like to see some interaction with the die roller and combat fuctions. I have no idea how hard this is to do.
Here's how I could see it would work.

Counter air

Part A)
1) Add a counter air mission option. (More generally all missions would be choices that could be selected for units in a hex)
2) Select hexes you want to ca from and # of air you want to use.
3) Select target hex. (All ca's with same target hex automatically combine into one mission)
4) Have the relevent information appear in the die roller. (I guess this is the hard step?)

Part B)
1) Apply die roller results to the board using the ADRM information already in WP. (Again a hard step?)
2) Add markings to target units that are killed and inverted.
3) Ask if the defender wants to retreat (and with how many air).
4) Ask if the attacker wants to continue (and with how many air).
5) Go back to A4)

Something similar could be done for ground attacks.
Jun 16, 2007 at 7:58 PM
Perhaps easier would be to do something similar for submarine SW.



schtean wrote:
Chris,

Is this the kind of requests you are looking for?

I would like to see some interaction with the die roller and combat fuctions. I have no idea how hard this is to do.
Here's how I could see it would work.

Counter air

Part A)
1) Add a counter air mission option. (More generally all missions would be choices that could be selected for units in a hex)
2) Select hexes you want to ca from and # of air you want to use.
3) Select target hex. (All ca's with same target hex automatically combine into one mission)
4) Have the relevent information appear in the die roller. (I guess this is the hard step?)

Part B)
1) Apply die roller results to the board using the ADRM information already in WP. (Again a hard step?)
2) Add markings to target units that are killed and inverted.
3) Ask if the defender wants to retreat (and with how many air).
4) Ask if the attacker wants to continue (and with how many air).
5) Go back to A4)

Something similar could be done for ground attacks.